![]() In a typical Pathfinder RPG combat encounter, you might easily make dozens of decisions about your actions. In general, PACG abstracts a whole raft of actions down into a (relatively) simple resolution method. In this case, early feedback from out west suggested that it felt weird for the item to be nearly always beneficial. While we talk frequently, and we use the playtest forums to coordinate multiple groups (hello, other other awesome playtesters), sometimes small changes can get missed. I recall that it had most of the downsides we later disliked in the Curse versions included here, and Mike was pretty sure that Vic would prefer to stab me with a pen rather than try to fit it onto a card. As I recall, it functioned somewhat like a random version of RotRs Emerald Codex, but with more words. ![]()
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